Post by zephyra aphrodite drakonia on Dec 1, 2012 22:34:19 GMT -8
zephyra aphrodite drakonia
• firework by katy perry •
•• USERNAME ;; katze.
•• GENDER ;; female.
•• AGE ;; eighteen.
•• CONTACT ;; PM or AIM.
•• EXPERIENCE ;; eons and eons.
•• PASSWORD ;; edited.
•• OTHER CHARACTERS ;; none yet.
•• FULL NAME ;; zephyra aphrodite drakonia.
•• NICKNAME ;;
- zeph.
- phyre.
- phyra.
- aphrodite.
- sekhmet.
- delphyne.
- sybaris.
- drakaina.
- dragon.
- amya.
•• AGE ;; seven thousand.
•• BIRTHDAY ;; janurary 1st, 5000 BC.
•• GENDER ;; female.
•• SEXUALITY ;; bisexual.
•• PROFESSION ;;
- fighter.
- mercenary.
- greek goddess.
- egyptian goddess.
- badass ancient dragon.
- huntress.
- musician.
- thief.
- assassin.
- big cat enthusiast and breeder.
- horse trainer, rider, and breeder.
- business CEO.
- entrepreneur.
•• SPECIES ;;
- fire elemental.
- dragon.
- goddess.
•• ABILITY ;;
- pyrokinesis.
•• PLAYBY ;; susan coffey.
•• ETHNICITY ;; caucasian.
•• COMPLEXION ;; alabaster.
•• HEIGHT ;; five foot seven.
•• WEIGHT ;; one hundred and eight pounds.
•• BODY TYPE ;;
- slender.
- average muscle tone.
- bust: thirty-two inches.
- waist: twenty-five inches.
- hips: thirty-five inches.
- cup: B.
- dress size: two.
- shoe size: eight.
- BMI: seventeen point four.
•• HAIR COLOR ;; dark red.
•• EYE COLOR ;; light green-blue.
•• SCARS ;; none.
•• BODY ART ;;
- tattoo on right side.
- ear lobes pierced once.
- cartilage of ears pierced once.
- belly button pierced.
•• OVERALL PHYSICAL DESCRIPTION ;;
The fact that Zeph isn’t human is not too hard to grasp. She has pale green-blue eyes that have a feline characteristic to them as well as pointed elven ears, though the later can easily be hidden by her long, thick hair. Her skin is the color of pale alabaster-peach, silky soft to the touch, unmarred by any scars, a shocker really when one considers how long she has lived and what her professions have been but her healing ability has kept her safe from any permanent mars to her soft skin. On her right side though, she has a tattoo of three roses, three rose-buds, four leaves, and a spiral type design connecting them all in a decorative fashion, a symbol of her attachment to nature and life. On her head, deep, dark red hair cascades down, falling over her shoulders and down to the bottom tip of her shoulder blades; this hair is the tell-tale sign of her true identity and species, something she has now grown to become proud of. This hair always has a healthy shine, a vibrance in color that is hard to replicate with hair dye.
She stands at five feet and seven inches, just slightly above the average height for women in this day and age, and weighs a mere one hundred and eight pounds, putting her at a body mass index of seventeen point four. She is slightly under weight, but she has a delicate bone structure and the slender look complements this. She has average muscle tone for a female but is still quite athletic and incredibly flexible. Her measurements are thirty-two inches at the bust, twenty-five inches around the waist, and thirty-five inches around the hips, with a bra cup size of B. Her dress size is a size 2 and her feet are a size 8. Her ear lobes are each pierced once as well and each ear, near the top portion where the ear is made of cartilage, is also pierced once. Her belly button is pierced as well. Over all, she is easily compared to a feline in human form. She moves with the grace of a prowling cat, silent, her footsteps soft. She is quite fit, more so than the average human, but not too fit, in that she appears like she lifts weights or does excessive running or anything.
But Phyre is not limited only to a human form. She also has a mighty dragon form; a European dragon, the draco occidentalis magnus. In this form, she is forty-five feet long and stands at about fifteen feet in height on all fours. Her scales are a deep dark red, like the color of her hair in her human appearance, and diamond shaped along the torso, but becoming smaller and more ovular on her feet, face, and the upper arm of her wings. They are hard, capable of resisting most projectiles, and are even bullet proof. The tip of her tail is arrowhead-tipped, hardened for use in fighting. Along her spine, pearly-white spikes stick up, starting at the base of her skull and continuing all the way to the tip of her tail. These spines start out small and grow progressively larger as they near her back, but then grow smaller again down her tail.
She also has large bat-like wings, large and massive, reaching an extended length of thirty-five feet, in her dragon form. These wings are affixed to small “fingers,” which can be used to aid her in climbing sheer cliffs or tall buildings. Sharp pearly-white clawed talons tip her feet - they are made of keratin, like our hair and nails, and so she must avoid breathing fire on them or they stink horribly - and she has a pair of little pearly-white horns on her head. Pearly white, fanged teeth in her maw complete the dangerous weapons ensemble she possesses. In this form, her eyes are large and cat-like, pale green-blue in color like in her humanoid form. These eyes provide a truly phenomenal sense of sight, even better than in her human form with her enhanced senses. In this form she is truly a sight to behold, beautiful, graceful, and powerful, her scales a glittering, shimmering dark red, glistening like wet blood gems.
With her animorph ability, she can also turn into a lioness. As a lion, she is able to turn into a member of the panthera leo. In this form, she stands at about a height of about three and a half feet at the shoulder, has a length of eight feet from nose tip to tail tip, of this, her tail is almost three feet, and weighs about two hundred and fifty pounds of powerful muscle. Her maw contains thirty pearly white, powerful teeth, her canines sharp and long, capable of ripping most living beings to pieces. Her body is strong and compact with powerful forelegs and teeth and jaws for pulling down and killing prey. Her coat is a tawny yellow-gold, darker on her back and light as it shifts down her sides to her soft underbelly, softer to the touch than the average wild lion fur you might find around. Her underbelly fur is almost white in appearance, and softer than the fur on her back, sides, and tail. This white-ish fur comes up and covers some of her chest as well. Her paws are large with sharp dark claws and at the end of her long tail, there is a tuft of darkish brown fur. As with her human and dragon form, she has pale blue-green eyes in this form as well. With time, she has became able to first transform into all large cats, and now can turn into any type of mammal, but she prefers felines.
•• STRENGTHS ;;
- athletic, flexible, powerful.
- experienced.
- is often underestimated.
- wielding daggers, good aim.
- martial arts.
- swordsmanship.
- bowmanship.
- hunting.
- clever, quick witted.
- independent.
- strategy.
- fighting and battle.
- dealing with animals.
- swimming.
- seduction and romance.
- acting, lying, deceiving.
- swift, nimble, quick on her feet.
- pick-pocketing.
- social skills.
- strong leader.
- confident, assertive, driven.
- patience.
- cooking.
- playing the piano.
- diplomacy.
- efficient.
•• WEAKNESSES ;;
- hand to hand combat.
- people often don’t take her seriously at first.
- loneliness.
- watching people die around her.
- commitment issues.
- fiery temper, doesn’t take insults well, proud.
- possessive.
- stubborn.
- occasionally cocky.
- sometimes rushes into something before thinking.
- bold, says what she thinks, needs a new filter.
- ambitious.
- power hungry.
- rebellious.
- doesn’t take orders well.
- distrustful.
- cannot resist a challenge.
- can only stand so much pain.
- claustrophobic.
- nice swords, daggers, bows [temptation].
- sparkly and/or pretty things [temptation].
- money [temptation].
- alcohol [temptation].
- pleasure, sex [temptation].
•• LIKES ;;
- big cats, exotic cats.
- fire, her pyrokinesis.
- horses.
- swords.
- bows.
- life, living.
- good food, cooking, baking.
- money, power, winning, control.
- strategy games.
- challenges.
- night time, the full moon.
- having her way, being right, getting what she wants.
- good books.
- music, the piano, dancing, singing.
- a good fight, battle, blood bath, sword fight.
- sex, pleasure.
- bittersweet revenge.
- good alcohol.
- swimming, horse-back riding.
- physically appealing, attractive, sexy people.
- the great outdoors.
- apple pie, lemon and raspberry cheesecake.
- traveling.
•• DISLIKES ;;
- tight spaces.
- not being in control, feeling powerless.
- snobs, brats, stuck-up people.
- being underestimated.
- being told what to do.
- rejection.
- loss, losing, especially those she cares for.
- politics, governments, human society.
- ignorance, stupidity.
- rudeness.
- weakness.
- betrayal, being crossed.
- boredom.
- pain.
- little children.
- disobedience.
- being proven wrong.
- stress, tension, awkwardness, paranoia.
- not knowing whats going on.
•• AMBITIONS ;;
- not dying.
- evolving with the times.
- keeping up with modern affairs, politics, etc.
- find someone she can trust and perhaps love.
- gaining more power and more solid stability.
- honing her abilities and talents.
- enjoying life, being happy.
- overcoming her claustrophobia.
•• FEARS ;;
- death.
- helplessness.
- losing her power, becoming mortal.
- allowing herself to love.
- losing those she might grow to love.
- tight spaces.
•• SECRETS ;;
- her claustrophobia.
- her fear of death, helplessness, and mortality.
- her love of apple pie and lemon or raspberry cheesecake.
•• PERSONALITY ;;
Zephyra is a very active person and is often in a very go-go-go mind set; however, many millennia had taught her the art of patience and compassion. She is independent and very athletic, loving to be outdoors and doing things like swimming, horse-back riding, and exercising. Zeph is a very physical person but is also very good with people. She is experienced, strategic, diplomatic when necessary, clever and quick witted, confident, assertive, driven, and a strong leader. In general, Zeph is a very strong female and does not show a great deal of emotion to the general populace. All the same though, she does have weaknesses and soft spots, just like anyone else. She is a large cat enthusiast and has many of them on her properties throughout the world, all of them well taken care of with large amounts of land to roam. She tames them to an extent that they tolerate her and that they semi listen to her, but she lets them remain wild creatures, not wanting to take that dignified beauty that wild creatures have away from them. She has a soft spot for her cats of all kinds and loves them more than she does most people. She is also very fond of horses and keeps many of them as well, training them, riding them, breeding them, and entering competitions with them. Her many years have unfortunately made her a little cocky though, as she believes herself to be superior the vast majority of people and she is quite ambitious and power hungry.
Being a dragon, there are certain aspects to her personality that are only to be expected. First of all, she is a pyro. But what did you expect? She was a fire elemental for three orders and is now a dragon. One of her favorite things to do when bored is to play with fire, creating and extinguishing flames in the palm of her hand. She is also possessive of what she believes to be hers and she does not share easily. This is common knowledge about dragons in mythology, especially when it comes to their hordes. Yes, Phyre does in fact have a large cave where she has a ginormous pile of gold and jewels stashed away, a very carefully protected, secluded area that no one but a dragon can breach. She loves money and shiny, expensive things, just like any dragon should. She also has a fiery temper though, and is very proud. She does not take insults well at all and is quite likely to burn you to a little pile of ash or eat you for breakfast if you piss her off. She has no reservations about killing people who have crossed her, done her wrong, or are just bad people. In fact, part of her greatly enjoys the blood bath of war, the glistening blood, the physical excursion, the lovely clash of steel on steel of a battle or fight.
So when you look at Zephyra, what do you see? A young woman, pretty, delicate, and feminine? You might underestimate her, as so many others do, but I strongly caution against it. She may look like she couldn’t cause much harm, but she is not to be underestimated. In the last seven millennia, she has been the inspiration for the Egyptian Goddess Sekhmet and the Greek Goddess Aphrodite, been a terrorizing dragon over the city of Delphi, as well as a fighter, huntress, thief, and assassin. Today, she is also a business CEO and an entrepreneur. She knows people and she knows how to get what she wants and she has no reservations about fighting to get to the top. She is a fiery girl with a fiery temper, just like the dark red color of her hair. She knows how to handle herself with a bow and arrows and a sword with the expertise of a master and is a black belt in several martial arts types - she’s been around a long time and hasn’t lived by not knowing how to defend herself. She is also very good with daggers, but her main skill really lies in swordsmanship. She has a love for blades and bows and has several personalized swords and bows of different styles made to fit her perfectly. She is also a very good pick-pocket, her hands evenly proportioned to her body but small and nimble, perfectly capable of slipping into a man’s pocket and divesting him of his wallet or snatching a bracelet from the wrist of a young woman walking by. She loves her shiny things.
But beneath the very capable, powerful, strong young woman, is a vulnerability. Being so old means she has seen and watched those close to her die while she remained unaffected by age and sickness. She has commitment issues because of this and hates allowing herself to grow close to people in fear of losing another loved one to time. But despite all this, she also has a strong desire to find someone who can accept her for who she is and love her, someone who is immortal like herself, someone to be her mate and be by her side. She is very good at the games of seduction and romance but in reality, she is a romantic at heart and loves romantic gestures. After all, she is the inspiration for Aphrodite, the goddess of love, beauty, pleasure, and procreation. She tries to hide this compassionate side of hers but especially around injured animals and some humans, she simply can’t help but want to help them. She is drawn to innocence and wants to protect and guard it, like its something precious. But she is also distrustful as she has seen how people can be to one another and thus is wary of others and does her best to not get attached. She also has a fear of death and being rendered helpless. Perhaps her biggest fear is becoming mortal and losing all of her power and abilities as she has grown to used to having them. She also happens to be claustrophobic, the reason she has a general dislike for modern transportation, and hates small, tight spaces. She much prefers the open air, horse-back riding, and flying, to the modern-day death traps called cars and airplanes.
The inspiration for the goddess Aphrodite and the goddess Sekhmet. A symbol of love and desire. She is not just a fighter, her fiery nature is two-sided, the bloodlust and ferocity of battle and the fiery passion of love and lust. She loves pleasure and sex, to her it is really something beautiful and enjoyable. She loves attractive men, though she has been known to experiment with women and enjoys that as well. Just in general, she loves beautiful people and things. This is directly linked with her inner-dragon but even before then she loved beautiful things. Her love for romance is more ingrained than she might first let one believe and as I mentioned before, she does have a desire for love and a mate. Despite first impressions, she is not cold and calculating inside, and is also a passionate lover. Perhaps they go hand in hand, two opposites combined in one. Zephyra is the epitome of both; ferocity, a true fighter, mixed with the passion and femininity of pleasure and love, united by the fiery edge to fighting and love. They are not so different after all.
•• HOMETOWN ;; crete, greece.
•• ACCENT ;;
- originally greek.
- picks up on accents around her.
•• LANGUAGES ;;
- latin.
- greek.
- italian.
- arabic.
- coptic egyptian.
- german.
- french.
- english.
- gaelic.
- spanish.
- smatterings of most other languages.
•• WEALTH ;; insurmountable.
•• RESIDENCE ;;
- a villa in crete.
- a condo in paris.
- many others around the world.
•• MOTHER ;;
- some ancient cretan woman, long deceased.
•• FATHER ;;
- some ancient cretan man, long deceased.
•• SIBLINGS ;;
- some sisters and brothers, long deceased.
- alexandra persephone gryphon.
•• EXTENDED FAMILY ;;
- perhaps many, she hasn’t kept track.
•• PETS ;;
- many large cats; lions, leopards, cheetahs, panthers, etc.
- many horses.
•• HISTORY ;;
The Beginning:
Starting in 7000 BC, farming settlements had begun to appear in the area of land now known as Turkey. After settling along the coast, some groups sailed across the water, carrying their domesticated plants and animals with them, to settle on the islands between Turkey and Greece. Among these people was Zephyra’s family. By 5000 BC, they had established a colony on the large southern island of Crete. They did not keep track of dates of birth back then, nor did they have months for which to name a birthday, merely seasons, and even these were called something else back then. But based on her memories of the time, the weather, and the festivities, and a need for a birthday, lets just say that she was born on January 1st, 5000 BC, just before the beginning of the Bronze Age and writing. On this fateful day, her mother and father were gifted with their second child, a beautiful, strawberry blonde, pale green-blue eyed girl. As she grew older, it became very much apparent that the life style of their tribe for women - the women harvested the crops, took care of the animals, and watched the children - was not for her. She followed the boys of the tribe and learned to hunt. After her father discovered her doing this, he was originally very furious... until he saw how good she was with a dagger and a bow and arrow. Her mother wasn’t happy about this new agreement, but she accepted her mate’s decision as he was also the chief of their colony. So Zephyra, then called Amya, joined the men of the tribe, hunting for food and learning to fight and protect her family.
The Meteor:
Some time around when she was physically what we would consider 16 years old, she went out for a hunt. It was early morning. She had her bow and arrow drawn, she was walking silently on the forest floor, her bare feet silent over the ground, her pack with food left back by her camp, a hunting knife strapped to a make shift belt around her hips. Up ahead, a deer grazed, a young fawn by her side. Slowly, ever so slowly, Zephyra straightened, set her arrow, and pulled back, the feather fletching pulled back to brush against her cheek... and then she released. But just as she released it, a deafening roar filled the air, and her arrow flew wide as her concentration was broken at the last minute. Zeph had just enough time to throw herself to the side when a ginormous flaming meteor crashed to the ground a few yards from her in a deafening explosion, knocking her unconscious. A meteor had fallen and infected her. It was night time when she woke up again. She felt bruised and battered, like she had been pelted with stones, but otherwise alright, so she tried to sit up. She couldn’t. She tried to open her eyes... but she could not see. Panic began to well up in her and she began to struggle, quickly becoming aware of the fact that she was tied up to a post. It turned out that while she had been unconscious, a boy from the tribe had found her and had seen her hair and now they intended to burn her at the stake as a demon witch. She could hear jeering around her as a group of young men from her home yelled and laughed at her. But she could not see them as they had blindfolded her. They lit the sticks below her feet on fire and Amya began to scream, afraid that she was going to burn alive. But the flames did not hurt her. Instead they caressed her softly, licking at her skin, kissing her, crooning to her, making her feel loved, protected, cherished.
Fear gave way to anger, true anger, spurred on by the insistence of the fire as it flared. How dare these people try to kill her! Fueled by her anger, the flames leapt forth, uncontrolled, devouring the men in the clearing. Their screams filled the night as the fire freed Amya from her bonds and she fled into the night. Confused and scared by these changes in her, Zephyra went in search of the clearing where she had fallen unconscious. When she found it, she was shocked to find a decent sized crater. She had no way of explaining it other than magic and ended up fleeing back to her camp, picking up her pack which still lay discarded where she had left it, picking up the two rabbits she had caught, and hurried home. Back then they didn’t have mirrors, and so Zephyra didn’t notice at first that she didn’t look the same as she had when she had originally left camp. Her hair was, even as she ran, slowly deepening, becoming a darker and darker red. She could not explain what had happened back where those boys had tries to burn her so she put it off as a dream. She had hit her head. It had not been real.
The Changes:
The first person that Zephyra encountered on her way back to camp was one of her younger brothers. Upon seeing her, he had asked her what she had done with her hair and if she had poured blood all over it. Zephyra merely brushed her brother’s comment off as the imaginations of a young child. But when she got home, she was greeted with shock. Her parents were confused by the change in her; how her hair had deepened to the color of fresh blood and how her skin had become perfect and without flaw, pale as white alabaster, no callus, no scars at all. The next few days, whispers spread like wild fire, especially spurred on when the remains of the young men she had killed were found, no more than ash and scorched bones remaining of them. One day, when Zephyra stepped out in the morning to go for a hunt, she was pelted by stones, two young boys screaming at her that she was a witch, a demon. These two boys were suddenly joined by others and before she knew it, she was being pushed away from her home and out into the trees. Scared, angry, and cold, Zeph spent that night curled up in the branches of a tree to stay safe from the predators that roamed the island of Crete. The following morning, she crept back into the village to see her parents. Her mother, upon seeing her, quickly ushered her into their adobe and glancing around to make sure no one had seen her. Certain that no one had, she had then turned to her daughter and told her that she had to leave, and never return, that all she could take with her were her weapons, and a single blanket. Shocked in that moment by her own mother’s rejection, Zeph took her belongings and returned to the woods that surrounded the colony.
That day, anger slowly built up in the young girl’s heart for the second time. Betrayal. Hatred. Her colony and home had driven her out. Her own family had disowned her. This anger built and built and finally, she let out a blood curdling cry. The woods around her exploded in flame. The sudden large exertion of energy drained her and she blacked out. When she woke up, it was to the scent of ash and burning flesh. She got to her feet, shaking, feeling like she had run many miles without rest, and looked with wide eyes on the scene before her. People screaming, animals baying, smoke billowing, ashes flying, homes burning... A boy turned and saw her and pointed an accusing finger at her, and screamed witch. Without hesitating, Zephyra turned and fled, shocked and confused, tired and upset. She returned to her camp. She spent the next few days heading farther and farther into the untamed land of the Cretan island. She eventually found a secluded valley and made camp here, taking shelter in a cave, and hunting and scavenging for food. Upon experimenting, she discovered that she could control fire with no more than her mind. As time passed, she worked to hone this ability, doing her best to forget her family, the people she might have hurt or even killed when she had set the place on fire. She never returned to look what had happened to the place, which means she has no idea if she has any remaining family or if they are all dead. She spent a couple years on her own, taking care of herself, and avoiding all human contact.
The Next Couple Millennia
During the next couple thousand years, Zephyra ventured into the realm of people once more, bartering for supplies she needed in colonies and traveling groups around Crete with the meat she caught. She joined different societies and continued to hone her abilities, picking up on writing and reading, studying different new technology in agriculture, and watching as the world around her evolved while she remained unchanged. Once she had hit what we would consider her physical prime, she had stopped aging, and this forced her to move around quite often so that people didn’t have even more reason to doubt her, her hair already putting many people on edge as they whispered that she was a witch, or a child of evil, or goodness knew what else. She gained new abilities too, becoming stronger, faster, gaining better endurance, her senses becoming more acute and sensitive, as time continued. Her ears became pointed like an elf’s and her eyes slowly gained feline characteristics. She also gained the ability to heal. With this last new ability, she started selling her arts as a healer as well as a hunter, fighter, and warrior. People continued to call her a witch, but they respected her as she tended to do more good than ill, and did indeed manage to cure their sick. She continued in this fashion for a very long time, traveling around Crete, living, hunting, and learning new things. It was mostly boring, and so she often liked to play tricks on people. The stories of fairies, elves, and other such creatures already existed, and she played on the superstitions and fears of the Cretan people. From time to time, she kidnapped a child and brought him or her up to be a disciple of hers or a helper of sorts, simply for a change of pace, and sometimes she changed out children, switching them to different families, merely for the entertainment.
In this time, she fell in love a few times with dashing young men, had her share of affairs, but with every death, every heart-break, she became more and more guarded with her heart. With time, she gained more abilities; the ability to speak with animals, the ability to sense the feelings and emotions of others, and also the ability to move objects with her mind. Her pyrokinesis remained her weapon of choice. Throughout the millennia, she continued her studies, and especially picked up in swordsmanship. She trained with the masters, meeting a young man who taught her the type of sword best suited her slender build, and trained her in the basics of sword fighting. She continued to learn the arts through different masters, learning, and training. She was quite adept at learning new things and quickly grew to enjoy the physical exertion of a nice fight.
A Special Patient:
One day, the hunters of the village she lived near showed up on her door step with a body, heavily bleeding and badly wounded. It was a young man, by the looks of it, and she immediately ushered them in to place the body in her “hospital” area and then shooed them out, telling them she’d take care of him and keep them posted. Upon examination, she discovered that he had long open cuts down his back that looked like whip lines, six claw marks that looked like they had been made by some sort of animal from shoulder blade to hip as well as sliced up arms and face and a pretty horrible gash from his temple to his chin. It took a combination of her healing ability and everything she knew about herbs to save him. The entire time he was in her home, she never asked any questions and lied to the hunters who brought him that he had died and that she had buried him. For she had swiftly come to recognize that the young man was not human, just like she wasn’t either. She did it both to protect him as well as to give her more privacy. He was unconscious for several days and the process of recuperating him was difficult, but after a few days, he woke up and she continued to care for him. When she asked his name, he told her Kieran, but other than his name, she did not ask him about his wounds, where he was from, or any such thing. It was difficult to communicate with him at first as it was because he didn’t speak her language or any language she had ever heard before so she had to teach it to him. The longer he stayed with her, the more she grew to find out with him. He had strange moments where he turned into an evil blue-skinned, veined, fiend with wings, but Zephyra was not a child and was able to hold her own and keep things in control. With time, she even grew fond of him... But when he was fully recuperated... he simply left, without a single word.
Zephyra, still going by Amya, felt hurt by his departure, but with time, grew to forgive him. He was not human like her and this was not his home, it seemed, and she was sure he had things he had to do. A few centuries after this had occurred, she met him once more. For the second time in that millennia, she saved him. She found him tied to a stake, the flames alright lit. If she had showed up a moment later, it may have been too late. But luckily, she arrived in time to control the flames before they hurt him, making them blaze up high to hide what was happening as she slipped past the flames to him, freed him, and brought him back to her home, healing the few burn wounds he had received. Their reunion was cut short though because the humans suspected the “witch that lived in the forest” of saving the demon and so they stormed her home. Zephyra managed to escape and flee, too exhausted from healing Kieran to fight back. During the hassle that ensued, she and Kieran got separated though. She tried to find him but when she did, wished she hadn’t. He was bleeding horribly and was within inches of death. Before she could save him though, she was forced to flee as the humans returned upon spotting her and chased her from the village. She left Crete and found herself in Egypt, nursing her heart ache at losing another being she had grown so fond of.
To be an Egyptian Goddess:
In Egypt, she once more decided to play some games with the silly humans, who turned out to be quite entertaining. She came up with a new name for herself here; Sekhmet. To the Egyptians, she went by this new name, Sekhmet, captivating them with her beauty, flaunting her power, seducing men left and right, terrifying them by showing them her ferocity and bloodthirst as well as awing them with her acts of kindness and compassion and her healing arts. She showed little care for the wellbeing of the humans in general though and enjoyed toying with them, as a way of distracting herself from her broken heart. The people considered her a goddess and worshipped her thusly upon seeing her power. They viewed her as a warrior goddess and a healing goddess, a weapon of destruction as well as a healer of plagues. To them, she appeared as a lioness or as a young woman with a lioness’ head. Why the lioness? It was her first creature she could shift into and one of her favorites and it was known to be the fiercest hunter known to the Egyptians. As a side note, she also spread rumors that her breath created the desert and she was seen as a protector of the pharaohs and led them in warfare.
Zeph appeared as a vengeful goddess at times, but also very much loved for her healing arts and the Egyptian people feared and loved her, wanting to placate her in her wrath, doing their best to keep her happy. In fact, the cult that worshipped her became so dominant in their culture that when the first pharaoh of the 12th dynasty, Amenemhat I, moved the capital of Egypt to Itjtawy, the center for her cult was moved as well. Her fire followed her here as well, as it did everywhere. She was a solar deity, often called the daughter of the sun god Ra and often associated with the goddesses Hathor and Bastet. She bore the solar disk and the Uraeus which associated her with Wadjet and royalty. Her name? It came from the Ancient Egyptian word “sekhem” which means “powerful one.” Her name suited her function and she felt it suited her nicely. She spent many centuries to millennia in Egypt, but left before 1500 BC to return to Crete, her original home.
The Dragon Awakens:
In 1500 BC, disaster struck the island of Crete. Zephyra fell in love with a young man named Kritan, the son of the chief of a large colony on Crete. He was powerful and strong, a manly man, and could make her smile and laugh. The two shared a very intense physical relationship for a year. He was perhaps the person who got the second closest to her heart. She kept her strange powers to herself, becoming quite good at blending in with the common people, though her hair seemed to be a general warning to everyone that she was not human. But then, one fateful day, there was a battle with a neighboring colony. Kritan went to battle and Zephyra joined him. In this battle, Kritan got wounded, taking an arrow to the chest. He would have died hadn’t Zephyra seen it happen and carried him to a secluded area, ripped the arrow from his chest, and healed him. But someone saw her in the process, even as Kritan remained unconscious, and fled back to the home colony to report what he had seen. Kritan woke up, healthy and happy, as if no battle had every occurred, and the two returned home. They were welcomed with initial applause at their triumph in battle, but as soon as the festivities started, Zephyra was ambushed, her drink drugged, and when she was woozy, knocked on the back of the head, and taken into custody. She awoke tied to a wooden post, surrounded by piles of sticks and wooden logs... She was going to be burned alive. Her first worry was to look for Kritan... She saw him, standing beside his father, gazing at her coldly, like she was some monster. They were going to burn her alive... for the second time, someone wanted her to burn.
Phyra felt no fear. She knew the fire would not harm her since she could control it. She was not a witch after all, but a fire elemental. But anger. Anger filled her. Betrayal. Once again, she had allowed herself to love and to trust, had even saved the ungrateful bastard’s life, and she was rewarded with this!? She stood silently, brooding, watching the activities around her with narrowed eyes filled with fury. She said nothing, not even when asked if she had any final words. It was life a red haze and fallen over her mind, clouding her vision. She waited until they lowered the torch to the branches at her feet. The flames exploded around her, dancing at her command. They danced around her, licking at her clothing and flesh, but not harming her. She began to laugh, a cold, bitter cackle, throwing her head back. And even as she did so, her body suddenly began to morph and she let out a blood-curdling cry. The flames shot up ten feet, and when they lowered again, a large dragon stood in the place that she had originally been standing. Zephyra let out a loud ear-piercing shriek, and took flight, bathing the town in flames from her maw. That day, she went on a rampage, causing earthquakes with her fury, and causing the volcanoes on the island to erupt, devastating all the island of Crete. This continued on for quite some time, doing this, causing many people to migrate to the mainland to avoid the devastation.
To be a Greek Goddess:
After releasing her anger on the island Crete, now a powerful dragon, Zephyra flew to the mainland upon becoming bored. She had gained new powers once more. She spent the next couple hundred years terrorizing the people of Germanic origin and might have been one of the inspirations for the tales about dragons, though she never stayed to find out. She eventually found her way to Greece once more and decided to play some games with the silly humans as she had in Egypt, who turned out to be quite entertaining. She came up with a new name for herself here; Aphrodite, the middle name she goes by today. To the Greeks, she went by Aphrodite, captivating them with her beauty, flaunting her power, seducing men left and right. She showed little care for the wellbeing of the humans and enjoys toying with them. The people considered her a goddess and worshipped her thusly. Many of the stories about her characterized her as vain, ill-tempered, and easily offended. All of these were sadly true of her during the time as she was still nursing a broken heart. Here, she encountered a couple other powerful deities, including one called Ares with the people. She had a short affair with him, intrigued by his violent reputation, but it was no more than a one night stand. In Greece, she played more parts that just Aphrodite.
Zeph appeared multiple times as a dragon as well, agreeing to guard the oracle of Delphi when asked to do so by Gaea, here going by the name Delphyne, and when becoming bored, she also went by Sybaris, a dragon that dwelled on Mount Kriphis and terrorized the countryside of Delphi. Here began the funny story since the people asked the oracle, being guarded by Zeph, how to deal with a raging dragon, also Zeph. The oracle told them to sacrifice a young man. From there goes a long story involving some other players. She also meddled with the politics of Ancient Greece, affecting some of the decisions that Alexander the Great made. She fought as a warrior in many of the battles in Greece and started many of them as well as Aphrodite. The dragon in her loved the blood shed and the violence, loving the battle. But when Alexander the Great died in 323 BC, Zeph became bored of playing God and slowly showed up less and less to the people. In 146 BC, when the Roman Empire invaded and took over, Zeph left to travel the world and explore, appearing as a dragon quite often simply because it was convenient for travel. She joined a group of traveling gypsies around 1000 AD and learned music and dance from them as well as how to become an expert pick-pocket.
The Next Few Millennia:
In the next few thousand years, Zephyra didn’t do much new. She grew slowly bored of terrorizing people, as well as slowly growing to forgive them for banishing her, disowning her, and driving her away. As times changed, people evolved, she was able to fit in with them better. She went next to France and England and spent some time there, settling in as one of the nobility and upper class. She had many riches from the past millennia - some of it from her time in Greece to appease the angry dragon or the goddess - and easily lived comfortably. She sold herself as an assassin, a thief, as well as a mercenary, but her favorite time came during the Victorian Era of England. The fashion. The Jewels. The expensive things... Zeph found herself most intrigued. As before, affairs continued, but nothing serious as she had learned her lesson and kept her heart safely guarded. She learned to play the piano here as well. Around this time, she also started on collecting properties around the world so that she had places to stay and didn’t have to worry about anyone stealing her horde of gold and of course to create homes for her pets. After a while, she went to visit Egypt, Africa, and Asia, having her first encounters with large cats. She instantly fell in love and started taking them with her, breeding them, saving them from the cruelty of humans, and giving them large areas of land to roam. They became her pets, her companions, and she adored them all, making sure they got the best treatment possible.
The Great Fire:
In 1666, Zephyra was in London. While there, it was a constant temptation... to set the place on fire. The entire city seemed to be made of wood and the weather remained dry, making it perfect tinder. She simply itched to set the place alight. But she refrained... Until, on the night of September 2, 1666, she was in a bar, getting drunk, not very much her style, but she had had a very bad day and had wanted to drink away her miseries for one day. Feeling quite tipsy, in the stage of drunkenness where she was incredibly amused by everything, she was stumbling down Pudding Lane, and stopped in front of a bakeshop. Delicious smells were coming out of it, even this late at night, and she found her stomach grumbling. She went up to the door to the shop and knocked insistently. But it was late and the owners were asleep. In her drunken state, she wasn’t thinking clearly, acting like a child really, as she started to growl at the door. She eventually burned the door down and got in, stole some cupcakes, and left again, ignoring the fact that she had set the house of Thomas Farynor, the barker of King Charlies II, on fire. The rest is history. A ginormous chunk of London was burnt to the ground due to the drunken child-like tantrum of an ancient fire elemental dragon upon having a bad day.
Present Day:
Now owning insurmountable wealth, many estates and large areas of land, Zephyra continues following her heart, traveling where she feels a pull, and simply doing her best to be happy. She had not given up in her quest for the perfect man, but as of yet, has not found him. She is an entrepreneur as well as a CEO of a couple of businesses. She has power, wealth, money... but she is not quite happy and desires something more, something she can’t seem to find. Sleeping in her horde of gold seems to give her momentary peace of mind, as does spending time with her large cats or horse back riding or swimming, but it is pleasure, not happiness. But until now, and for now, pleasure will have to do. When the meteor showers began, she went out more again though and has been curiously watching as large numbers of the human population are gaining powers like her own. She has recently been debating going out once more as a powerful deity and writing history once more. The rumors about the hunters have given her little worry; they stand no chance against her as of yet, but she is angry whenever she hears about them killing the supernatural creatures - she sympathizes with these humans struggling as they are changed and gaining new abilities and thusly outcast from society, as she was once in their shoes - and so has vowed that if one ever crosses her path, that she will kill him or her, and possibly eat them.