Post by KATZE on Nov 28, 2012 16:05:04 GMT -8
The List of Abilities
[/color][/size][/u][/b][/center]PHYSICAL
•• ACIDITY ;; gives you your own venom supply which is produced within your body. The user is also granted full immunity to their own venom as well as many other types of venom, but not the venom of other characters with this ability.
•• ANIMORPH ;; ability to shift parts or all of your body into parts or entirely into one animal. You gain some of the powers and abilities of the thing you shift into. For example, if you shift into a fish or have fish fins, you can swim exceptionally well. With every order, you gain an additional form. As an order four, you can chose to be able to transform into an entire kingdom of animals (i.e. mammals, fish, birds, reptiles, or amphibians).
•• ATOMIC MANIPULATION ;; gives you the ability to alter with the atoms and molecules of an object, on a quantum level; i.e. turning elements into other elements or materials by switching and mixing electrons. At a beginner level, this would entitle you to being able to touch an object and manipulate it while at an extreme expert level, you can decay or cause the falling apart of molecules as well as nuclear reactions. If you are powerful enough, 50,000 power or more, you can even affect the molecular make-up of living beings.
•• BODY ARMOR ;; this is the ability that makes the hide of a character more durable. This works like the armor that knights of old wore or how the skin of a rhinoceros is known for how impenetrable it can be. However, it is still skin, and skin can and will be damaged, especially over time so it’s important to maintain your health. You cannot turn this ability on or off. If you have the ability, it is always in effect, like enhanced sense. To the touch, your skin feels normal.
•• CALAMITY ;; the ability to cause another person to become temporarily sick, usually inflicted through touch, but if you are strong enough, you can do it through projection or a look and can cause diseases to form. Includes fevers, etc. The power levels of user and victim will determine how long the illness will last. Mental illnesses are not included.
•• CORROSION ;; the power to cause anything you touch to corrode; that means making it deteriorate quickly. It is a very useful ability to have when you want to hide a body and can decompose it in less than a minute by touch. If you're trying to corrode a living thing, however, the decomposition process will be much slower. Power levels come into effect to determine how slow or fast this process can be.
•• DUPLICATION ;; split yourself into two, or maybe even three or four. All of the duplicates are conscious and have all other abilities that the person have, but they are significantly weaker. After a few hours, the duplicates will disappear.
•• ENHANCED FITNESS ;; higher endurance, speed, and strength comes with this ability. These become stronger the higher your order is after you get the ability. Orders are not just gifted with this ability.
•• ENHANCED SENSES ;; sharper vision, hearing, etcetera. A downside is that it is not possible to downplay or key down these senses. They will always be enhanced. Keep this in mind because bright lights, strong or rank smells, loud noises, temperature, and other things will be less bearable than they would be for someone without enhanced senses. These become stronger the higher your order is after you get the ability. Orders are not just gifted with this ability.
•• FLIGHT ;; ability to fly, float or hover. Wings are mandatory for this ability though the type is entirely up to you. The higher your power level, the longer and faster you can fly.
•• INTANGIBILITY ;; ability to become intangible for a certain amount of time. It takes a lot of power to keep the user fully intangible for even short amounts of time so please use this ability responsibly.
•• PETRIFY ;; the ability to turn someone or some creature to stone by just looking at them. It will not work on someone stronger than you. The ability to merely paralyze someone is included in this ability.
•• RESTORATION ;; this is the ability to heal yourself or others. You can cure minor ailments and erase wounds. If you have this ability, it automatically kicks in to heal any injuries you may come to posses. By touching another being, you can heal their wounds or ailments as well. This is a very energy-draining ability, though, so you have to be very powerful to heal severe wounds or terminal illnesses/diseases. This ability is not restricted to humans. You can use it on animals, plants, and even broken objects to return them to how they were when brand new.
•• SHAPESHIFTING ;; ability to alter your appearance physically. Through this ability, you can shift and mimic the appearances of other human beings, but not animals. You can change your facial bone structures, hair color, skin tone, eye color, etc. through this ability.
•• SONIC SCREAM ;; the ability to scream so loudly you can shatter glass as well as call men or women to you. It is not like seduction so once the call stops, the person being called will not recall why they were where they are. It is also good for immobilizing an opponent, but the amount of time they are immobilized depends on how strong the user is as well as how strong the victim.
•• STIGMATISM ;; the user is able to reopen its victim’s past injuries. This can work for anything from minor injuries, like paper-cuts, to removed nails, old burns, sprains, etc. If you are strong enough, you can even reopen bone fractures or breaks, gashes, internal bleeding, etc.
•• MIMICRY ;; temporarily allows the user to “copy” a sound he or she has heard. This ability also allows a character to “copy” the ability of another character. The user must touch the other character when the other character is currently using the ability in order for the ability to be copied.
MENTAL[/color][/size][/u][/b]
•• ANIMALEPATHY ;; this is the ability to talk to animals and be able to control them to do your evil, or perhaps even good, bidding. You can speak orally to animals or through the mind. The intelligence of the animal will factor in to how hard it is to control. This ability does not work on humans.
•• CLAIRSENTIENCE ;; the ability to feel others emotions and be able to manipulate those emotions. The higher the power level, the more you are able to control another person’s emotions and use it to your advantage.
•• COMPULSION ;; this is the ability to control a human to do your bidding. At it’s weakest form, you can implant certain thoughts or ideas in a person’s mind and make them think that they are their own. It is a very useful form of persuasion. At it’s highest form, you can compel another character to do anything, whether it be their mind or body. You can cause someone to think what you want them to think, or their bodies to do what you want them to do. You can cause a heart attack, a brain aneurysm, a random breaking leg. The possibilities are nearly endless, the only limit being your power level and the level of your opponent/victim.
•• GLAMOUR ;; the ability to cast illusions. It starts off as just being able to cast an illusion over yourself to hide your features making them look different or small illusions and is temporary. But it builds with your power level.
•• INVISIBILITY ;; the ability to become completely transparent in appearance. You can still be smelled, heard, or touched, but at least you're out of sight. It takes a great amount of concentration to remain invisible for more than short periods of time. The higher your power level, the longer you can maintain it.
•• OMNI-LINGUISM ;; the ability to understand as well as decipher any form of any language whether written or oral. The individual can also speak any language when needed to. This does not include being able to talk to animals.
•• PAIN-SYNTHESIS ;; the ability to project pain into others. The stronger the individual, the more pain that can be produced. It will take up energy to keep the pain going as well as spreading through the person’s body.
•• POWER AUGMENTATION ;; the ability to strengthen the power behind the abilities of another. At weak levels, this ability can only be activated through physical touch. With practice, it can be projected mentally to another person.
•• SEDUCTION ;; the ability to seduce others by either just looking at them and focusing on mental waves of a powerful aphrodisiac or through manipulating and using your voice tones to rein them in.
•• TELEKINESIS ;; move things without lifting a finger, merely with your mind. You don’t have to see the object you are moving, but it sure is a great deal easier if you can. The higher your power level, the more you can do with the ability and the heavier the things that you can lift.
•• TELEPATHY ;; mind reading and sending out telepathic messages. With great practice, you can peer into the deepest corners of another’s mind and hear what they are thinking and you can allow the other person to hear your thoughts, too, so you can have a silent conversation in the depths of your very minds. This does not include any form of mind control.
•• TRACKING ;; the ability to track someone and see where they are, who they are around, what they are doing, and so on. This ability includes the ability to scry someone - you can see whats going on in the present by focusing on an event, person, or location by looking onto a reflective surface.
MAGIC[/color][/size][/u][/b]
•• ALCHEMY ;; the ability to combine raw materials to create something much more complicated without having to do all the regular intermediary steps. All raw materials have to equal the finished product. For example, in chemistry while balancing equations, the reactant (aka the raw materials) and the product need to equal one another. Alchemy can resemble the art of potion-making but is not solely restricted to creating liquids.
•• ASTRAL PROJECTION ;; through concentration someone can create a corporeal form of themselves that can travel to other locations outside of the body (can only be in one form at a time). This includes invading people’s dreams but does not include being able to possess a person.
•• CLAIRVOYANCE ;; the power to see supernatural forms, objects, and events that cannot be perceived by other senses. Similar to a sixth sense. Users of clairvoyance can see ghosts, spirits, and can determine the species and the abilities of other beings. A powerful enough clairvoyant can also see details of a person's or object's existence just by touching them. This connection breaks when the touching has stopped. The power levels of both clairvoyant and person being touched determine how much information the clairvoyant is able to see clearly. This also allows the user to determine what abilities a person possesses.
•• NECROMANCY ;; one can raise people from the dead temporarily (time limit depends on one’s power level) to talk to them or control them to do your bidding.
•• NEGATION ;; cancel out other people’s powers. Effectiveness depends on power levels.
•• POSSESSION ;; with possession, the person can jump into the other person’s body (can be living or dead, or even an animal) and essentially use it as a host to do whatever they wish. While you are possessing someone else’s body, your own body loses consciousness and is vulnerable to attack unless you take certain precautions.
•• PRECOGNITION ;; precognition is the ability to see the future. Those not in control of their ability will have strong, vivid visions that can sap their strength. Those in control, on the other hand, can focus their minds on a specific event or question and receive a vision. The future is always changing but at least this can give you some scenarios.
•• SHIELDING ;; includes the ability to block telepathy and compulsion and ability to create force fields. Useful if you’re hiding or running away from someone who is trying to harm you. A stronger person can fight and try to get past your shielding ability though. While shielding does not specifically give the user the ability to become invisible, the force field generated might still be able to block the user's appearance, scent, and even possibly sounds from the surrounding area.
•• SPELL-CASTING;; includes utilization of enchantments, charms and hexes. Often, these are put to simply mischievous endeavors, but strong spell-casters can wreak much havoc with the wide array of spells they wield. You can also cast curses with this ability which, unlike enchantments, are always detrimental and will never wear off until the original caster or a stronger magician revokes the curse.
•• TELEPORTATION ;; teleport anywhere you want, as long as you have a general idea of where that place is or what it looks like. Often when a person is first experimenting with this ability… they end up in unusual places. This ability can take quite a bit of practice to master. Your power level determines how far you can teleport.
ELEMENTS[/color][/size][/u][/b]
•• AEROKINESIS ;; manipulate the air. Conjure air out of nothing so you can last underwater for extremely long periods of time, or pull it out of someone else’s lungs for something more sinister. Tornadoes and hurricanes are possible, but one usually starts out with a few gentle, balmy breezes.
•• APHOTICKINESIS ;; manipulate shadows. People who can control shadows are able to control other people’s shadows and spy on them. They also can coax shadows into rising up but they have nearly no power when there is no light source to create shadows.
•• AQUAKINESIS ;; the ability to control the element of water. just like all the other elemental based special abilities, the power level tells all. the higher it is, the more in control the user is and the more they are able to do with the water. At its most harmless, one can simply summon a little rain, but at its most deadly, one can choose to flood entire cities or freeze people into a solid block of ice.
•• CHLOROKINESIS ;; the ability to control plant-life. This ability works both ways – you can quicken plant life and make it grow, or you can make a plant die. You can make trees grow from nothing and grass and flowers spring up from dead soil. Quite a nice gardening tool, don’t you think?
•• ELEKTROKINESIS;; manipulate electricity and light. Thunder bolts, balls of electricity, electrocuting people with a touch, depending on your power level, you can do quite a bit with this ability.
•• MAGNETOKINESIS ;; with this ability, you can generate, control, and manipulate magnetism in all its forms, including the ability to control and/or generate magnetic fields.
•• PYROKINESIS ;; create, shape, and manipulate fire. Most can only manipulate a few large flames or platoon of fire darts, with the occasional giant fire blast. Powerful users of pyrokinesis can control fire to their hearts’ content.
•• TECHNOPATHY ;; individuals can mentally connect with machines and control them, fixing broken technology, being able to talk to machines and other forms of technology and be able to use them for multiple purposes.
•• TERRAKINESIS ;; manipulate the earth. Make soil or rocks do your bidding. Fling large boulders at your foes or create crazy structures or cages out of earth. Maybe you’ll even become powerful enough to start earthquakes.[/blockquote][/blockquote][/size][/justify]